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// Copyright (c) 1997 Philip A. Hardin (pahardin@cs.utexas.edu)
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License v2 or later.

#ifndef GFXTARGET_h
#define GFXTARGET_h

#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "general.h"
#include "pt2d.h"

/* Graphics Target class.
   This class contains all the OS-specific data needed to draw graphics.
   In this case, this data is X Windows-specific stuff.  Encapsulating the 
   X Windows stuff here makes the graphics library cleaner and easier to port
   to other OS's.

   (Not *all* the X stuff is encapsulated here, but it's a start)
struct gfxTarget
{ Display       *disp;        // X Display
  Drawable      win;          // window on the display
  Window        rootWin;      // root window of the display
  int           screenNo;     // default screen of the display
  GC            gc;           // graphics context for window 'win'
  Pixmap        pm;           // Pixmap for double-buffering window 'win'
  GC            pmgc;         // graphics context for the pixmap
  bool      OpenDisplay(char*);
  void      ConnectToWM(char*[],int,char*,short,short,short,short);

  ulong     Black() const {return BlackPixel(disp,screenNo);}
  ulong     White() const {return WhitePixel(disp,screenNo);}
  void      SetForeground(ulong color) const {  // should this really be const?

  void      DrawString(const pt2d& p,const char* s) {
  void      DrawRectangle(const pt2d& p,const pt2d& sz) {
  void      FillRectangle(const pt2d& p,const pt2d& sz) {
  void      ResizeWindow(const pt2d& sz) {


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